Quantum Tant Fant
Keywords:
Quantum Computation, Quantum Gates, Superposition, Tant Fant GameAbstract
Quantum Tant Fant uses the counter-intuitive principles of quantum superposition and collapse to design new moves. The Tant Fant finds its origin in Bengal, India. The original game hereby referred to as the classical game has two players. To develop the basic understanding in the reader’s mind, the paper describes the rules and strategies for playing Tant Fant in vivid detail. In classical version, players ought to have three pawns aligned in a row termed as a 3-in-a-row either horizontally, vertically or diagonally but not on the players’ initial position also termed as the home row. Alternatively, the players can make specifically a diagonal three pawn alignments also termed as a diagonal 3-in-a-row. The classical game board can be drawn on a paper, played on board or on a web reference available. Quantum computers are finding potential applications in almost every field of life. As the quantization of many classical games has already been achieved, quantization of a lost traditional game would be an interesting feat to achieve. The quantization of a given game uses fewer steps in comparison to the classical computation, brings out previously non-existing strategies for game playing and for tackling more and more complexities in the game. The players may choose from (a) classical move which is placing the pawns in a single square and (b) the quantum move which is placing a superposition of pawns in different squares.
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